
Dylan Neal
Software Engineer
Chicago, IL
Full-stack engineer with an M.S. in Software Engineering and a background in computer graphics. I build data platforms, browser games, WebGL experiences, and commercial web products. Every project here includes a case study covering what I built, why, and how.
Featured Work
Selected Works
Clarity Lab
An independent research platform that aggregates and visualizes primary data on large-scale global challenges across nine domains.
Hadean Eon
A 3D WebGL browser experience rendering a primordial molten planet. Browser-native internet art built with React Three Fiber and custom GLSL shaders.
AlienInvaders
A browser-based Space Invaders game built from scratch with a custom game engine, wave-based boss fights, destructible shields, and power-ups.
Of Blood
The official website for Of Blood, a cosmic death metal band from Chicago. Streaming, merchandise, tour dates, and per-track immersive audio-reactive experiences.
Stack
Languages
Frontend
Backend & APIs
Databases
Data & AI
Commerce & Auth
Infra & Tooling
Architecture & Patterns
Let's connect
I'm open to engineering roles, collaborations, and interesting conversations.